galdrastrákur (prototype)

project in progress.

contact me for more information.

made with unity, blender and aseprite

Prototype: need to fix issues with viewport. Starting/ending screen may not be adjusted correctly depending on your laptop. Transition animations may also be offset because of viewport size. Will probably have to reorient animations for WEBGL. Levels need to be configured because current difficulty is too high. (Mechanics not intuitive. Tutorial level needed to ease player in game mechanics.)

Prototype Video

galdrastrákur is a "miniature" cursed game where the player must solve puzzles during the day so that they can escape “the witch” at night

Based on the Icelandic Folk Song “Bium bium bambalo,” it's setting and style is based on Icelandic culture and magic.

Level Concepts

Initial Game Proposal

Level Design

Programmatically, this game is currently assembled through ASCII level generation and timeline sequences.

Currently, working on user testing and balancing issues.

There are two endings right now: one where all the butter is collected, another where it's not.

The bad ending is a loop of the game, and the good ending stops the loop. Video to be added of both.

Bad Ending
Assets

I made the 2D models and their animations in aseprite, and the 3d models were constructed in Maya. All settings were assembled in Unity and coded with Jetbrains Rider.

Jumpscare Example
Current Code

This may change as project continues to be developed.

Unity download for this project can be found here..

Source code can be found here.